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1.7.10 huzuni
1.7.10 huzuni





1.7.10 huzuni

The prices of some goods vary from village type to village type. Shift-click to deal in goods eight by eight, control-click to deal in stacks. Click on the good icons in either section to buy or sell them. It will list goods that the village will buy and sell from you. Right-click on him to open the trading GUI. When the villager arrives he or she will have “Selling to the player” above his head. When you enter the central building / townhall, you will see a message from a villager stating he or she is coming to trade with you.

  • Trading with the villagers: The most important mode of interaction with the villagers is trade.
  • The population of the village will thus slowly grow until all the houses are filled. Newly-built houses start empty, but adult villagers from existing houses will have children that will grow up and move in the new houses. Villagers will gather some of those resources themselves (for example, they have lumbermen that will gather wood from trees, and some have miners that gather cobblestone, sand and sandstone) and depend on the player for others. To do this the villagers need resources, the same that would be needed for the player to make the buildings in question. They will however expand as the villagers build additional structures and improve existing ones.
  • Growth of independent villages: Independent villages start small, always surrounding a central building (of varying type: fort, palace, monastery, etc., generally referred to as the “Townhall”), with a few houses or other buildings.
  • Note that the Indian “Mahal” village and the Norman “Gros Bourg” village are created with hamlets nearby. You can also press the ‘V’ key to get a listing of nearby villages, if any. You will get a message when a new one is found.
  • Independent villages: The villages that randomly appear on the map when exploring the land are “independent villages” – you can interact with them but not control them.
  • But most players play simply to interact with the villagers, get useful items through trade with them, and generally have more things to do in the Minecraft world. The closest equivalents are: To help villagers complete all the village types, to gain leadership in all the cultures to create your own controlled villages, to complete the Creation Quest.
  • Goals in Millénaire: Millénaire, in the spirit of Minecraft, does not have a specific “goal”.
  • 1.7.10 huzuni

    Millénaire is available in the following languages: French, English, German, Russian, Polish, Spanish, Czech, Swedish, Dutch, Portuguese, Slovenian and Italian. If they start liking you enough, they might even give you some land and build you a house of your own. Help villages grow by trading with them and be rewarded with unique items such as Norman tools to mine things faster, Indian food To help you survive, Mayan decorations to Spruce up your house and Japanese weapons to get rid of creepers. As the village expands, the number of villagers increases as couples have children, who in turn grow up into new adults. Villages are populated with men, women and children of various kinds, who perform tasks such as trading with the player, expanding current buildings or improving existing ones, cultivating crops such as wheat in Norman villages and rice in Indian ones, and crafting tools and powerful amulets, etc. The villages are much more complex and varied than the default Minecraft NPC villages and provide more interesting gameplay.

    #1.7.10 huzuni mod

    This is a very complete mod that adds randomly generated NPC villages to Minecraft. This is a singleplayer and multiplayer mod for Minecraft. It includes pre-generated “independent” villages that will develop and trade with the player, quests, custom blocks and items from the various cultures, player-controlled villages buildable after reaching leadership status in each culture, and a Creation Quest with a set of unique missions that explore the world of Minecraft and Millénaire. Millenaire Mod (1.12.2, 1.7.10) aims to fill the “emptiness” of worlds by adding NPC villages to it, with loose 11th-century Norman, North Indian, Mayans, Japanese, and Byzantines themes and additional cultures planned.







    1.7.10 huzuni